Agent
Counter-StrikeInvestor brief / 2026
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Counter-Strike/Investor brief/2026

Agent
Counter-Strike 2

Agent Counter-Strike

Agent can acquire the #12 Counter-Strike team in the Americas—three places from the sport’s biggest global tournament—at a substantially lower operating cost than nearby competitors. Our audience engine converts competitive results into fans, revenue, and long-term club value.

#12 in the Americas3 places from the Major~$12K/month roster + coach

The open circuit

Counter-Strike works like global soccer.

Counter-Strike is a global five-on-five esport built around independent clubs—not permanent league franchises. Clubs sign and transfer players, climb regional rankings, and qualify by merit for the game’s biggest international tournaments. Like soccer, Agent can acquire the right roster, rise through the Americas, and reach the Major—the equivalent of qualifying for the Champions League.

ClubsRankingsTransfersInternational events
A Counter-Strike champion holding the trophy
IEM Cologne Major 2026
#1most-played game on Steam
25+years of competitive history
2.75MPeak viewers at Cologne 2026.

Major qualification

Majors are the commercial unlock.

Two global tournaments each year, each with a 32-team field and a $1.25 million prize pool. Qualification creates global attention, tournament-item royalties, sponsorship inventory, content, and merchandise demand. Agent’s lane is the Americas: field an NA roster, compete in ranked events, earn VRS points, and climb into a Major invitation position.

A Major trophy lift on stage
Qualification creates attention
2Majors per year
50%of Valve’s Major Shop & Pass revenue shared with participating teams.
$2.6M–$4.5Mearned per team in shop royalties at the 2023 Paris Major.
50Kattendees at the 2025 Austin Major. Tickets sold out in six hours; 95% traveled from beyond a 200-mile radius.
Valve tournament rulesIEM Cologne Major 2026Paris Major royalty reportAustin Major impact reportParis figures are a reported historical benchmark. Major-related revenue is contingent on qualification, demand, and program terms.
A North American Counter-Strike crowd with American flags

The ownership gap

North America has the audience. Agent can become its team.

01

Proven demand

40,000+ in-person attendees packed the sold-out BLAST.tv Austin Major, proving North American Counter-Strike demand already exists.

BLAST event impact report
02

Underbuilt market

Most North American teams still operate as rosters—not media brands. Limited storytelling constrains fan growth, sponsor value, and commercial returns.

03

Talent before repricing

High-upside players remain unsigned or lightly contracted. Agent can sign early, develop visibly, and control the upside.

North America still fills arenas and remembers winning. What it lacks is a modern American club with performance ambition, media discipline, and an identity fans can support. Agent can fill that gap.

Ranked access

Ranking is the entry point. Major qualification is the unlock.

VRS is Valve’s official leaderboard for tournament access and Major invitations. In the Americas, the top nine reach the Major. Keeping three players together preserves the ranking while allowing two roster changes.

Agent’s identified five-player target ranks #12—64 points below the June 1 cutoff. Its ranked core and two core upgrades create a four-American, one-Mexican roster with Major-winning experience and broader regional reach.

Americas VRSJune 1, 2026 snapshot
#12
#7M801,385
#8Sharks1,354
#9Liquid1,304
#10BESTIA1,262
#11NRG1,247
#12Available roster1,240
#13ShindeN1,206
Official Valve snapshot
Core Upgrades
nosraC in the Agent jerseyUnited States flag
nosraC
junior in the Agent jerseyUnited States flag
junior
snav in the Agent jerseyUnited States flag
snav
autimatic in the Agent jerseyUnited States flagMajor champion
autimatic
MarKE in the Agent jerseyMexico flag#1 Mexican player
MarKE

Keep three → keep the ranking. Climb from #12 to #9 → reach the Major.

Owned distribution

Agent already knows how to turn a roster into an audience.

Most organizations acquire a roster, then try to build media around it.

Agent brings an existing content engine, recognizable brand, sponsor relationships, player network, and direct distribution from day one. Funding accelerates the system — it does not create it.

View the public channel ↗
Agent roster members outside the Agent team house
Agent’s existing media engine
465K+Agent’s following across social platforms
180M+cumulative cross-platform views
151KAgent YouTube subscribers
28MYouTube views in 2025
51.7Mviews generated by one Fortnite roster in 2024

Agent’s YouTube subscriber count is publicly visible. Remaining figures come from Agent platform analytics.

Execution plan

Acquire the five. Preserve the ranking. Upgrade with discipline.

With Agent’s media and commercial platform already in place, execution begins with acquiring the ranked five, protecting its event access, and reassessing after the window. Keep all five if performance warrants it—or upgrade up to two positions while retaining VRS continuity.

Current window

Acquire the full five

Protect chemistry, event access, and the existing VRS position while evaluating the roster’s Major ceiling.

Next VRS window

Retain the five—or upgrade two

If the roster makes a credible Major push, keep all five. Base case: retain the three most valuable players to preserve the VRS standing and add two immediate-impact upgrades.

Window to Major~4.2 mo.
Players + coach$12K/mo.
Buyout fee$0–$20K
Total to Major~$50K–$70K

Late July through November 25, 2026. Approximately $12K per month for players and coach, plus a $0–$20K roster buyout, produces an estimated total-window cost of approximately $50K–$70K.

Commercial model

The roster creates the floor. Majors change the scale.

The base operation targets near break-even across each six-month VRS window. Major qualification adds high-margin royalty, merchandise, sponsor, content, and prize-money upside on top of that foundation.

01

Sponsorships

Category partners and $5K per month in house naming rights support the base operation; Major incentives can materially lift partner value.

02

Media and merchandise

Core merchandise supports the floor. A Major-qualified window projects an additional $50K–$100K+ from jerseys, hoodies, and limited drops.

03

Major participation

Projected $300K–$1M in sticker and program royalties per qualification, before sponsor incentives and prize money.

04

Reinvestment and transfers

Major profits and player-transfer returns fund roster upgrades, Agent Academy, content, and commercial scale.

Models wearing the official Agent Counter-Strike team jersey
Official team jersey$85Core retail price
Holographic Agent Major sticker concept applied to a Counter-Strike AK-47
Major-qualified window$350K–$1.1M+Projected royalties and Major merchandise per qualification

Includes $300K–$1M in sticker and program royalties plus $50K–$100K+ in apparel. Sponsor incentives and prize money are additional. Two Majors are held per year.

Community + player pipeline

Agent Academy builds the community, the talent pipeline, and the asset base.

Agent Academy begins in Counter-Strike as the club’s community and player pipeline. It develops undervalued young talent for first-team promotion or transfer value while building a scalable platform for coaching, courses, tournaments, activations, and potential membership products. The model can later extend to other Agent titles.

01 / Community

Turn participation into a talent funnel

Coaching, courses, tournaments, activations, and potential memberships bring younger players into the Agent ecosystem.

Community becomes pipeline
02 / Develop

Build value through the Academy roster

Sign undervalued young talent at low cost, then develop players through coaching, structured competition, veteran guidance, and media experience.

Low-cost talent becomes owned upside
03 / Realize value

Feed the first team—or fund it

Promote the best Academy players to Agent’s first team, or transfer developed talent for fees that reinvest into both operations.

Promotion or transfer return

Player-market precedent

Contract control creates the asset.

Agent Academy develops contracted talent, promotes the best to the first team, and monetizes qualified external demand through player transfers.

Player-market precedentmalbsMd

M80 developed an Americas standout who earned a move to G2.

North American transfer benchmark$500K

malbsMd’s M80-to-G2 transfer.

Top-end transfer benchmark~$2.5M

m0NESY’s reported G2-to-Falcons fee.

Reported figures are illustrative market references, not official disclosures or projected Agent outcomes.

12–18 month operating plan

Where the $750K goes.

The raise funds a 12–18 month competitive cycle: roster acquisition and salaries, competition and travel, the Texas player house, coaching, Agent Academy development, legal, administration, and operating reserve.

Existing infrastructureProduction already owned

Agent already owns its core production equipment and operating infrastructure. Incremental premium content scales with sponsor revenue.

Roster salaries + contracts$375K
Acquisition + player upgrades$100K
Competition + travel$90K
Texas player house$75K
Coaching + performance$45K
Agent Academy scouting + development$35K
Legal, administration + reserve$30K
Total raise$750,000

Planning allocation shown at base case. Actual timing changes with acquisition price, roster window, partner revenue, and qualification schedule.

Three-year operating plan

From roster asset to North America’s leading Counter-Strike club.

One ranked roster becomes a broader Counter-Strike system. Results create attention, attention expands commercial value, and revenue is reinvested into roster quality and player development.

Year 01Secure the asset

Ranked entry + commercial launch

Secure ranked access, establish the player house, execute the VRS schedule, and activate anchor partners.

  • Top-12 starting position
  • Three anchor sponsor categories
  • Agent Academy launch + scouting
Year 02Build Major contention

Roster upgrades + Major pursuit

Upgrade the roster, pursue Major qualification, and turn competition into recurring sponsor and media moments.

  • Major-contending first team
  • First Agent Academy promotions
  • Limited-edition drops
Year 03Compound the system

Repeat relevance + reinvestment

Reinvest Major, sponsor, media, and transfer revenue into roster quality and a deeper North American player pipeline.

  • Recurring Major cycles
  • Transfer-value portfolio
  • Scaled Agent Academy network

Counter-Strike investment

$750,000

Investment is into Agent Counter-Strike only. Agent parent equity is separate. A dedicated Counter-Strike vehicle for a 12–18 month competitive cycle.

VehicleAgent Counter-Strike only
Parent equitySeparate
Founder commitmentUp to $250K annually
Agent platform advantageBrand, distribution, production, IP, and player-network access

Conrad Thompson can personally support the Counter-Strike operating base.

Indicative ownership tiers

$100K4–5%
$250K10%
$500K20%
Current proposed structure. Final terms are subject to diligence and definitive documentation.
Agent

Ranked access. A roster built to improve. An audience engine ready on day one.

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