Proven demand
40,000+ in-person attendees packed the sold-out BLAST.tv Austin Major, proving North American Counter-Strike demand already exists.
BLAST event impact report ↗

Counter-Strike/Investor brief/2026

Agent Counter-Strike
Agent can acquire the #12 Counter-Strike team in the Americas—three places from the sport’s biggest global tournament—at a substantially lower operating cost than nearby competitors. Our audience engine converts competitive results into fans, revenue, and long-term club value.
The open circuit
Counter-Strike is a global five-on-five esport built around independent clubs—not permanent league franchises. Clubs sign and transfer players, climb regional rankings, and qualify by merit for the game’s biggest international tournaments. Like soccer, Agent can acquire the right roster, rise through the Americas, and reach the Major—the equivalent of qualifying for the Champions League.

Major qualification
Two global tournaments each year, each with a 32-team field and a $1.25 million prize pool. Qualification creates global attention, tournament-item royalties, sponsorship inventory, content, and merchandise demand. Agent’s lane is the Americas: field an NA roster, compete in ranked events, earn VRS points, and climb into a Major invitation position.


The ownership gap
40,000+ in-person attendees packed the sold-out BLAST.tv Austin Major, proving North American Counter-Strike demand already exists.
BLAST event impact report ↗Most North American teams still operate as rosters—not media brands. Limited storytelling constrains fan growth, sponsor value, and commercial returns.
High-upside players remain unsigned or lightly contracted. Agent can sign early, develop visibly, and control the upside.
North America still fills arenas and remembers winning. What it lacks is a modern American club with performance ambition, media discipline, and an identity fans can support. Agent can fill that gap.
Ranked access
VRS is Valve’s official leaderboard for tournament access and Major invitations. In the Americas, the top nine reach the Major. Keeping three players together preserves the ranking while allowing two roster changes.
Agent’s identified five-player target ranks #12—64 points below the June 1 cutoff. Its ranked core and two core upgrades create a four-American, one-Mexican roster with Major-winning experience and broader regional reach.





Keep three → keep the ranking. Climb from #12 to #9 → reach the Major.
Owned distribution
Most organizations acquire a roster, then try to build media around it.
Agent brings an existing content engine, recognizable brand, sponsor relationships, player network, and direct distribution from day one. Funding accelerates the system — it does not create it.
View the public channel ↗
Agent’s YouTube subscriber count is publicly visible. Remaining figures come from Agent platform analytics.
Execution plan
With Agent’s media and commercial platform already in place, execution begins with acquiring the ranked five, protecting its event access, and reassessing after the window. Keep all five if performance warrants it—or upgrade up to two positions while retaining VRS continuity.
Protect chemistry, event access, and the existing VRS position while evaluating the roster’s Major ceiling.
If the roster makes a credible Major push, keep all five. Base case: retain the three most valuable players to preserve the VRS standing and add two immediate-impact upgrades.
Late July through November 25, 2026. Approximately $12K per month for players and coach, plus a $0–$20K roster buyout, produces an estimated total-window cost of approximately $50K–$70K.
Sponsor platform
The player house, team content, jerseys, match days, and Major campaigns become one connected sponsor platform. Partners receive recurring integrations across the environment, the players, and the audience.



Standalone projected value of the Agent Counter-Strike house naming rights, available to any compatible sponsor category.
Primary partnership inventory across team content, match days, digital activations, and Major campaigns.
Mouse, keyboard, headset, setup content, and player integrations.
House visibility, match-day rituals, social content, and live activations.
Automotive, technology, eyewear, apparel, and other non-competing categories.
Sponsor categories represent target inventory and do not imply signed agreements.
Commercial model
The base operation targets near break-even across each six-month VRS window. Major qualification adds high-margin royalty, merchandise, sponsor, content, and prize-money upside on top of that foundation.
Category partners and $5K per month in house naming rights support the base operation; Major incentives can materially lift partner value.
Core merchandise supports the floor. A Major-qualified window projects an additional $50K–$100K+ from jerseys, hoodies, and limited drops.
Projected $300K–$1M in sticker and program royalties per qualification, before sponsor incentives and prize money.
Major profits and player-transfer returns fund roster upgrades, Agent Academy, content, and commercial scale.


Includes $300K–$1M in sticker and program royalties plus $50K–$100K+ in apparel. Sponsor incentives and prize money are additional. Two Majors are held per year.
Community + player pipeline
Agent Academy begins in Counter-Strike as the club’s community and player pipeline. It develops undervalued young talent for first-team promotion or transfer value while building a scalable platform for coaching, courses, tournaments, activations, and potential membership products. The model can later extend to other Agent titles.
Coaching, courses, tournaments, activations, and potential memberships bring younger players into the Agent ecosystem.
Community becomes pipelineSign undervalued young talent at low cost, then develop players through coaching, structured competition, veteran guidance, and media experience.
Low-cost talent becomes owned upsidePromote the best Academy players to Agent’s first team, or transfer developed talent for fees that reinvest into both operations.
Promotion or transfer returnAgent Academy is both a Counter-Strike development engine and the foundation for a larger training and community enterprise.
Player-market precedent
Agent Academy develops contracted talent, promotes the best to the first team, and monetizes qualified external demand through player transfers.
M80 developed an Americas standout who earned a move to G2.
malbsMd’s M80-to-G2 transfer.
m0NESY’s reported G2-to-Falcons fee.
Reported figures are illustrative market references, not official disclosures or projected Agent outcomes.
12–18 month operating plan
The raise funds a 12–18 month competitive cycle: roster acquisition and salaries, competition and travel, the Texas player house, coaching, Agent Academy development, legal, administration, and operating reserve.
Agent already owns its core production equipment and operating infrastructure. Incremental premium content scales with sponsor revenue.
Planning allocation shown at base case. Actual timing changes with acquisition price, roster window, partner revenue, and qualification schedule.
Three-year operating plan
One ranked roster becomes a broader Counter-Strike system. Results create attention, attention expands commercial value, and revenue is reinvested into roster quality and player development.
Secure ranked access, establish the player house, execute the VRS schedule, and activate anchor partners.
Upgrade the roster, pursue Major qualification, and turn competition into recurring sponsor and media moments.
Reinvest Major, sponsor, media, and transfer revenue into roster quality and a deeper North American player pipeline.
Counter-Strike investment
Investment is into Agent Counter-Strike only. Agent parent equity is separate. A dedicated Counter-Strike vehicle for a 12–18 month competitive cycle.
Conrad Thompson can personally support the Counter-Strike operating base.
Indicative ownership tiers

Ranked access. A roster built to improve. An audience engine ready on day one.
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